PRIMARY RESEARCH
PRIMARY RESEARCH:
As a matter of fact, Creating a Google form played an essential role in my project as collecting more information related to (VR) as well this technique generated pieces of information that I have been looking for as evidence data for doing effective research, in this primary research I Created a survey of 10 questions used Google forms and got answers from 17 students at DMUICe. Creating a survey to search about a certain topic is a technique that I will use in my projects to Collect data, feedback, and data analysis.
Source: Pixabay
Based on Computer skills and research assessment and my teammates Mandip and Nancy we created a questionnaire based on our topic Technology topic virtual reality ( VR)
This questionnaire contains several questions aiming to understand VR users and their familiarity with this technology and how frequently they use this technology to find out their point of view on VR's impact on society here is a glimpse of how we designed and delivered this survey.
In this blog post, you will learn how to create a survey using Google Forms and show the results of the questionnaire that we created.
Firstly, open the web browser and go to Google Forms website (https://docs.google.com/forms), click on "+blank" or blank button to create a new form after clicking on "untitled form" and give your form name then click on "+add a question" button to start adding questions, choose the question type (multiple choice, short answer or paragraph) after it you can make a question required by toggling the switch next to "required", same way to add other questions one by one. Finally, preview the form and click on the send button at the top right.
Now let us discuss our survey about virtual reality, totally this survey generated 17 answers from 10 questions of university students' names like Latisha Godwin, Katyen, Rais, Allen, Saleh Musfer and Abdul Hasib.
Age Distribution :
Gender description: The majority of our respondents 70.6% are majority male 70.6% are male also with female participation of 29.4% from 17 responses.
Familiarity of VR :
Usage of Virtual reality :
Multiple uses of VR :
Average engagements :
Sectors that uses VR the most:This particular bar chart shows the sectors in which respondents think Virtual Reality (VR) technology will affect us the most. The entertainment" sector received the highest number of responses (10 out of 17 responses, or 58.8%), The "Health" sector comes second, with 7 out of 17 responses (41.2%).Education" received 6 out of 17 responses (35.3%). nally, the "Other" category received 4 out of 17 responses (23.5%), indicating that some respondents believe VR will affect sectors other than the ones listed.
Future impacts of VR :
Future possible impacts of VR :
his bar chart shows that the majority of respondents (5 out of 17 or 29.4%) rated 3, 4, and 5 on a scale of 1 to 5 when asked if they think Virtual Reality is going to affect our future negatively. This indicates a significant portion believes VR will have a somewhat negative impact on the future. However, 2 respondents (11.8%) rated 2, suggesting a lower level of concern about VR's negative effects. Interestingly, no respondent rated 1, implying no one sees VR as having a strongly negative influence on the future.










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